Symbaroum RPG – Advanced Player’s Guide
The Advanced Playera s Guide expands on every aspect of the Playera s Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters.
Numenera – Jade Colossus : Ruins of the Prior Worlds
Run an entire campaign around the Jade Colossus, use the site for one or a handful of adventuresa in your existing campaign, or use this book to create dozens ofa other prior-world sites
Coriolis – Atlas Compendium
Atlas Compendium is a sourcebook for Coriolis – The Third Horizon
The One Ring – Horse-lords of Rohan
Horse-lords of Rohan details the Rohirrim, describing their history and their lands, as well as introducing rules for two new cultures, the Riders of Rohan and the Dunlendings
7th Sea 2nd Ed. – Nations of Theah Vol.1
This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Theaha s four western nations
Set de Des Pathfinder – Hell’s Rebels
Each of these 7 revolutionary dice bears designs suggestive of noble inspirations and true liberty.
Set de Des Pathfinder – Hell’s Vengeance
Each of these 7 diabolical dice bears sigils suggestive of dark deeds and immortal evils.
Dungeon World 2eme Edition – Version PDF
French PDF version of Dungeon World 2nd Edition
Polaris: Tragedie Chevaleresque au Septentrion – Version PDF
French PDF version of Polaris
How to Write Adventure Modules That Dont Suck
Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industrya s best-known adventure writers.
D&D DM Screen – Elemental Evil
This screen is the perfect companion for those Dungeon Masters running the Princes of the Apocalypse adventure